banner



NVIDIA's CES 2022 Game Ready Driver introduces a system-wide frame rate cap

Hardware isn't the just affair on the agenda for NVIDIA at CES 2022, with a new game prepare driver that dropped today with some groovy new features within. The headline game-specific updates are for the soon to be RTX enabled Wolfenstein: Youngblood, and the next update of Quake Two RTX likewise as optimized settings for a further 14 titles, including Halo: The Main Chief Collection.

What's perchance more interesting to the majority are the new features beingness added on a system level, starting with a frame rate cap. No longer do you need to enable this on a game by game basis, NVIDIA has added a global setting to the control panel that will limit the frame rate to whatsoever y'all choose in games or 3D applications.

There are enough of reasons you might want to practise such a thing, NVIDIA mentions a few on its web log, just consistency is probably a key one. High frame rates are great, merely if you're not able to get a consistently high frame charge per unit, the experience can exist pretty bad. A cap at a lower frame rate could ultimately give you a better time, besides as ensuring you're within the parameters of your monitor. Being able to do this now on a system-broad basis at once is a big help.

VR fans volition be pleased to hear about the latest developments with a much better experience in listen.

Variable Rate Supersampling (VRSS) is a new technique to improve epitome quality in VR games. It uses NVIDIA Variable Rate Shading (VRS), a key characteristic in NVIDIA's Turing architecture, to dynamically employ upwards to 8x supersampling to the center of the VR headset display, where the eye is generally focused. Information technology intelligently applies supersampling only when GPU headroom is available in society to maintain the VR headset's stock-still FPS and ensure a polish VR experience.

Likewise included in this sizeable release are improvements to NVIDIAs image sharpening filter, every bit well every bit a new split-screen filter for Ansel and support for the latest batch of 1000-Sync compatible displays.

To assimilate everything at your leisure, cheque out NVIDIA's detailed weblog postal service.

We may earn a commission for purchases using our links. Learn more than.

Source: https://www.windowscentral.com/nvidias-ces-2020-game-ready-driver-introduces-system-wide-frame-rate-cap

Posted by: royaltymornay.blogspot.com

0 Response to "NVIDIA's CES 2022 Game Ready Driver introduces a system-wide frame rate cap"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel